This is highly unusual, and probably a SNAFU that will get corrected shortly. Thats no bad thing as both are strong, so expect to continue to see them perform in lists, and both being able to go onto big Poxwalker blobs is nice. He has the twin plague spewer and a plague weapon power fist, called a Plague Claw. Get hype, Chaos fans. Rob vs. Don: Are Death Guard Possessed Good? Adding the enhanced mode makes this way more exciting, because that starts to do spectacular damage to hordes and appreciable hurt to smaller units. The usual suspects are all here and the Plagueburst Crawler is the star of the show again. 2. Rob: As for Cultists losing Objective Secured well, if GW doesnt want me to buy any more of these ever again, sure. The other two new ones that caught my eye were: The Contagion Discipline returns, and a lot of whats in it is going to seem pretty familiar, but there are some changes to consider. +1AP. Those are pretty great rules but the clincher is that you can deploy this model and its furnace buddy within 6 of each other anywhere more than 12 away from the enemy deployment zone and any enemy models, allowing you to drop these guys mid-table and control sections of the board as your units move up. incredibly official Goonhammer store on RedBubble. This will let them absolutely detonate a horde, and as a keen user of Necron Warriors, that makes me extremely nervous. Score 4 VP if you control more than half of the objectives with. It should make lists more interesting, I think. of weapon profiles were tweaked, to the point that Im. He still has the Lord of the Death Guard area though so will be rerolling 1s to hit for Core units in 6. Rob touched on this with the Blightlords, but if youre staying pure this changes the maths on some strength break points for melee units. Goonhammer and Stat Check are Teaming Up! gets an update as well, gaining the HARBINGERS keyword but a rule that lets him moonlight in other Plague Company detachments without messing anything up. Have lost their old bodyguard rule, instead they work like the Necron Murder Buckets making any character with 9 or less wounds untargettable no more taking hits for Mortarion! Holy crap theres so much in this section. the Tallyman), but now consistenly trigger on a 7+. The Lord of Contagion gets a change to his Aura; he now gets +3 to his Contagion ranges rather than having an aura that does Mortal Wounds. Rob: For my money the Daemon Prince of Nurgle is one of the losers in the book, even with some decent buffs. The Blightlords have lost their Aura of Rust and their weapon options are based on kit contents, so 1 in 5 can have each weapon option. Joining us for this review is relatively new Goonhammer author Don The Mastodon Hooson, a player renowned for his mad genius when it comes to Death Guard and Chaos Space Marines lists. 9ed Codex [Chaos] - Heretic Astartes - Death Guard - AnyFlip (1 CP/2 CP) upgrades a unit of Chaos Spawn to get +1 Toughness and gain Disgustingly Resilient, and costs 2 CP if the unit has 4+ models. This guy has had a few changes too, the weapon is less spiky now simply being S7 and is damage 2 with a 12 range, his stink has also changed somewhat now allowing him to select 1 enemy unit within 3 to fight last, Couple of changes here, his Blight Racks make nearby units grenades Ap1 and Damage 2, which is pretty fun, he can now also make a friendly Core unit cause mortal wounds on a wound of 6 in close combat in addition to any other damage, The Tallyman has a fun new ability that gives a Core unit within 6 +1 to hit for a turn, his Seven Fold Chant has also changed, simply giving him a command point on a 2D6 roll of 7+ each turn. This means you can take a Miasmic Malignifier or Hellblade in an army of Ferrymen, then use this to give them. A+, Rob: This book is straight fire. Its worth pointing out that you must take a Plague Company when you construct your army (Though in theory different detachments could have different companies) Each of these companies gives you access to a unique stratagem, a new contagion for your Warlord (This replaces their warlord trait however, so you will have to weigh up the benefits!) stratagem. Stratagem, which reduces the number of attacks models make with ranged weapons to generate an even more potent effect. Estas correcciones suelen ser actualizaciones necesarias debido a la salida de productos nuevos o a comentarios y crticas de la Another previewed rule in Warhammer Community, Contagions are rules that affect enemy models or units within a certain range, and the range expands as the game goes on. 9ed Codex [Imperium] - Adepta Sororitas - Flip eBook Pages 1-50 | AnyFlip Death Guard 9th edition codex: $50. There are far too many to cover them all, so lets talk about some of the major shifts and then well dive into winners and losers. Such an amazing model and was a joy to paint! Theres only one truly bad unit in the book and even they have a purpose, and I can already picture multiple builds with this army both as monofaction Death Guard and in soup lists. is also back, but now only gives a 4+ invulnerable to a single friendly Daemon Engine within 6, picked during the Command phase. Great unit at 5 points each, especially if you have Typhus to buff them further. This secondary is one that is likely to never be taken. As with previous Codexes we also get a miniatures showcase showing off the entire range, but also a look at the Crusade army of Tom Moore of the Army Painter team painted in their classic Horus Heresy scheme. now have 4 Attacks (awesome), and T5 (hell yeah), but only 2 wounds apiece (boo) and still 1 damage claws, and they now count as 2 models when carried in transports they cant ride in Rhinos at all. This power seems very strong if youre planning around any of the special Contagions, so expect to see it a bunch. Death Guard are, with this book in hand, one of the most durable armies in the whole game. and an optional relic here are the available Plague Companies: These are the 1st Company represented by hordes of poxwalkers, and their strat allows a unit of poxwalkers to reroll all hits, which is pretty good! This is a wonderful upgrade from the previous (now mostly broken) iteration, giving Plague Marines the ability to Rapid Fire (via the returning. If youve not picked up a Codex before, essentially this contains lore information about the army that shares their history, their organisation and leaders along with the rules for using the units in both Matched Play and Crusade games. Very good power, increases a target infantry unit by +1 Strength and Toughness, T6 Plague Marines anyone? It incentivizes and rewards a mono-Death Guard army and really shines on Plague Marines and Blightlord Terminators (bubotic axes wounding space marines on a 2+ rerolling 1s is real good), but it also isnt so strong that youd never benefit from or consider souping Death Guard with Daemons and Chaos Space Marines. He now gets you 1 CP per turn on a roll of 7+ instead of an exact 7 on 2D6, ensuring hell reliably get you 2-3 CP per game. Joining us for this review is relatively new Goonhammer author Don The Mastodon Hooson, a player renowned for his mad genius when it comes to Death Guard and Chaos Space Marines lists. I guess well see how it plays out on the table, and I dont want it to take away too much from the achievement here this book shows that the new 9th Edition Codex magic still works for an army with a far smaller roster than either Marines or Necrons, and I cant wait to see it on the table. The other two new ones that caught my eye were: (2CP) gives all weapons in a DEATH GUARD CORE the old flail of corruption effect, allowing them to spill over excess damage to the next model. This may be a kiss of death for them, but this is a subject of ongoing debate among the team as youll see below. If you disable this cookie, we will not be able to save your preferences. If you like playing a powerful, tanky force the Death Guard might be for you, but thats not all they have going for them. Finally, thanks to Games Workshop for providing us with a preview copy of the book. This is going to let you do some extremely stupid stuff in combination with the Plague Company Contagions and the. Good riddance. , however. Thanks comments sorted by Best Top New Controversial Q&A Add a Comment . I compare 2 possessed to a death shroud and still shrug. This relic can potentially destroy a fully-buffed primarch in one go or it can inflict some decent damage to a tough unit or you can whiff completely. That never made sense anyways. One unit can perform this action if they are within 3 of an objective that is not already Contaminated and no enemy units (excluding aircraft) are within 3 of that objective. This really only matters for Poxwalkers because well, youre never going to take Death Guard Cultists again. is back, but now it gives the Helbrute +1 to hit and wound. Ah, the suffering! In the largely unchanged corner, Putrescent Vitality (WC7, up from WC6, +1 S/T to DEATH GUARD INFANTRY) and Miasma of Pestilence (WC6, -1 to hit against a DEATH GUARD unit) are both completely unchanged. They basically count as terminators for the purposes of what they are allowed to embark upon and how much space they take up in those transports. This relic is identical to its 8th edition version, but is even more useful now. Did they improve as much as everything else? Their relic, the. (1CP) is a kind of replacement for the old blight grenade combos. B+, Don: This unit is capable of spreading Nurgles Gift around and is very capable of helping to keep your infantry alive against shooting. The many Relics of the Death Guard Codex have undergone some changes as well. It also combines wonderfully with the auras on the Noxious Blightbringer. This new book finally brings the faction forward into 9th edition with a massive release that includes new units and a major refresh of the model range. That makes them the perfect combo with the. This may mean some people may need to shuffle their army in order to have the required number of Astartes units to unlock them. Description. is the star of the show again. After more than two years of hiding in the far corners of the table, scraping by on Psychic Awakening Stratagems, and waiting, Astra MIlitarum players finally have their 9th edition codex. DEATH GUARD CODEX RELEASE DATE The delayed new Death Guard codex (9th edition's first rulebook released for a Chaos army) went up for pre-order on January 16 and was released on January 23. We covered the math behind this in a previous Hammer of Math article. Possessed are in a weird spot. is now -1 to incoming damage instead of a 5+ roll to ignore a wound. One unit can perform this action if they are within 3 of an objective that is not already Contaminated and no enemy units (excluding aircraft) are within 3 of that objective. Codex: Death Guard is a codex for the 9th Edition of Warhammer 40,000. You pay 30 points more for it than Chaos Space Marines do theirs, but the other upside is that the Defiler Cannon is now a flat 3 damage gun. The book itself is as usual really well made top-notch quality. We hope thats whetted the diseased, depraved appetites of all the Chaos players out there, and were pretty sure that in the next few weeks were going to be seeing Death Guard armies slamming onto any tablenot quarantined by a sadly-too-real disease in force. I was not originally convinced with the changes to Disgustingly Resilient, however Plague Marines increased toughness (And ways to get them to S6) the reduced damage will make it really hard to kill them, this combined with the Plague Surgeon giving them a 6+ shrug still means that if you are lucky you can still get some fluke saves and keep the unit standing even under massed fire. Its the one area Possessed bring something to the table that Blightlords dont, by virtue of being DAEMON units. Don and I are very excited to talk about this book theres a lot here and Chaos players of all stripes should be, Death Guard have a lot of Detachment rules now. We have a couple strong secondary picks that will see frequent play. Download PDF Share Related Publications. Contagions are a fun new mechanic, though outside of a stratagem it is a shame the really interesting ones are tied to your Warlord that said, I can see a lot of people bringing Mortarion as their Warlord as he is certainly very tasty and gives you a resilient (daemonically so!) Almost everything about it feels unique and powerful but not overbearing. Discover the best professional documents and content resources in AnyFlip Document Base. Disgusting Force Increases the damage of the Plagueburst mortar to 3 and does splash mortal wounds to units near the target! They all get a jump to 5 movement, +1 attack, and 3W but get to keep their T5 and their 4+ invulnerable saves. If you would like to support the site then why not order Codex Death Guard through our affiliate Element Games and save yourself 20% too! This book is filled with potential and has made all of our units better. Well, slices. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Yes, they did. This is going to let you do some extremely stupid stuff in combination with the Plague Company Contagions and the Flash Outbreak stratagem. Games Workshop - Warhammer 40,000 - Codex: Death Guard (9th Edition) Colour Black : Are Batteries Included No : Item Weight 640 g : Additional Information. Warhammer 40k [codex] Imperial Guard (New Edition).pdf WarHammer 40K [codex] Space Marines 3e.pdf Warhammer 40000 5 Rulebook [Wargame - ENG].pdf Aeronautica Imperialis Manoeuvre Cards.pdf You pay 30 points more for it than Chaos Space Marines do theirs, but the other upside is that the Defiler Cannon is now a flat 3 damage gun. I do not know what the list will become because so many builds look great and viable. Surprisingly great on a Malignant Plaguecaster, as pushing their staff to S8 AP-2 makes it much, much more dangerous for opponents to wander into bonk distance. Losing contagions for them stings a little, but opening up your arsenal to include Daemons and Chaos Space Marines gives you access to Poxbringers and psychic powers like Shrivelling Pox and Virulent Blessing as well as the Veterans of the Long War Stratagem. Games Workshop have been teasing us with some incredibly nasty rules over the last four weeks and thanks to the wonderful folks over there we were finally able to sit down with a copy of the new book and dive into the rules. There were a couple nerfs, like the malefic talons going down to AP1. Here are some highlights from the list of returning stratagems. Now sporting BS 3+ and a Plagueburst Mortar with a flat 2 damage statline, its priced to move at 165 points. Adding the enhanced mode makes this way more exciting, because that starts to do spectacular damage to hordes and appreciable hurt to smaller units. ffAh, the suffering! We covered the math behind this in a previous, also returns, giving you double shooting on Rapid Fire bolt weapons at full range if you remain stationary in the Movement phase, which combines with. That makes them the perfect combo with the Biologus Putrifier, and way more cost-efficient for getting volume of attacks down than Plague Marines now that only one model in five can swap to a free second plague knife. There are multiple Contagion abilities each Plague Company Warlord Trait is a special Contagion and several ways to boost their range. . and has been replaced with most units just having more attacks. The only thing Im a bit worried about is The Droning I dont love having to pick on a single effect, but its just a bit too easy to slap down a massive bubble of this on turn 2 onwards, and I think theres a reasonable chance that goes too far in bringing the opposing force down to the Death Guards level. Finally we have the plague weapon specialists, these have a strat that increases plague belchers, plaguespurt gauntlets and plague spewers to D2, their contagion removes the benefit of cover and they get a super plague sprayer as a relic. limits you to one LORD OF THE DEATH GUARD unit per Detachment. Now that melee-specced plague marines are going to be obliged to load up with maces of corruption and (maybe) great plague cleavers. Your Plague Marines, Terminators and Daemon Engines can soak up absurd levels of punishment as they creep inexorably closer to the enemy, and when they arrive they can do spectacular damage, crushing all resistance in their path. . Its probably not as busted as The Droning, but its equally good for use with the, I agree those two stand out as the best, but I do think the Poxmongers will see use still, as a full Blight Hauler unit with the Ironclot buff up is great. He, like the rest of our Lords gained the aura of reroll hit rolls of 1 for CORE units within 6. The Death Guard are the greatest champions of the Plague God, Grandfather Nurgle, his favoured spreaders of his bounteous gifts. as a contagion, which attacks against affected units a +1 bonus to their AP. prevents you from taking more PLAGUE FOLLOWER units (Cultists) than BUBONIC ASTARTES CORE infantry units in your Detachment, and applies the same restriction for Poxwalkers, so a given Detachment can only have a maximum of one Poxwalker and one Cultist unit per Plague Marine, Blightlord or Deathshroud unit. It is relatively cheap. This is a very good bonus; its not quite as singularly powerful as Combat Doctrines (and their Chapter Doctrine tag-alongs), and thats a good thing. The only thing Im a bit worried about is The Droning I dont love having to pick on a single effect, but its just a bit too easy to slap down a. bubble of this on turn 2 onwards, and I think theres a reasonable chance that goes too far in bringing the opposing force down to the Death Guards level. Within the 3rd Edition a new type of codex was published. The new kid on the block improves the AP of nearby core units on a wound of 6 in addition to his reroll 1s, which is cool but I feel he is again fighting for the precious Lord of the Death Guard slot, and may struggle to see the tabletop because of that. Cant be combined with the. To put it mildly, being able to slap a 12 bubble of half movement or no re-rolls on a Bloat-Drone on turn 2 and just sort of fly it near your opponents entire dang army is quite the thing. ffAh, the suffering! The durability you get is eye-watering, but thats tempered by there being very few mobility options, and hefty price tags capping the number of ranged threats you can afford to bring. He is, however, a front line boss/beat stick. Can still be useful for making it impossible to shoot your supporting buffing characters like the Plague Surgeon. Its a massive improvement. The Icon of the despair now causes a mortal wound of a 4+ for each unit in engagement range at the morale phase, they also get a Sigil of Decay that makes any bolt weapon hit of 6 auto wound for the unit, this is a great little 10 point upgrade! Warhammer 40k 9th Edition Core Book. Its a nice little add-on to have for your Plague Marine and Blightlord Terminator Units. Death Guard 9th Codex | PDF - Scribd Their stratagem is great at letting you get more coverage with those characters and their warlord trait, The Droning is the first thing I have seen out of 9th edition that I have called broken or far too powerful. , gives the warlord full re-rolls to hit and wound in melee. 339. Yeah I've got the death guard 9th and Limited edition Beast Snaggas 9th. Of note is that they cant perform actions except for Spread the Sickness. both came back, though Creeping Blight lost its +1 to damage rolls bonus. Its a positive change, since having 2 attacks is better than having 1 and getting a second one conditionally. Death Guard have a lot of Detachment rules now. The Death Guard are the Traitor Legion most favoured by Nurgle. Terminators in the Death Guard are now 5 Movement, but havent given up their 4+ invulnerable save they get to keep it, which is just great. On the whole however I do feel that the Death guard come out of this for the better and it seems a fairly balanced book. There are a few things youll notice looking at units in the book that apply to multiple units in different slots: There are two new units in Codex: Death Guard The Lord of Virulence and the Miasmic Malignifier. This lets you essentially run as many as you want in a single Detachment, which is pretty great. is even better now. This rule was added to Death Guard in War of the Spider and has been replaced with most units just having more attacks. The sword and axe are buffed and so I feel that the sword/claw loadout is the way to go. It lost a wound but no longer has a degrading profile as a result, making it a wonderful contagion-spreader. Death Guard will give you a powerful, elite force that can act as both a hammer and an anvil, taking whatever is thrown at them and hitting back in kind. Death Guard Supreme Command Deatchment (0 CP, 490 Points) LoW: Mortarion, WARLORD, The Droning, Powers: Miasma of Pestilence, Curse of the Leper, Gift of Plagues Death Guard Patrol Detachment (-2 CP, 1,509 Points) Plague Company: Mortarion's Anvil The 9th edition codex has baked that into the main book and has given players a little bit more clarity when it comes to army design, as each of the companies offer some specialization . Its not all buffs though, with The Lantern being reduced to a range of 12 and his re-roll hits ability affecting a single Core or Character unit. He is also in competition for that precious one Lord of the Death Guard slot per detachment! Yes, they are a bit faster than our other infantry, but they dont necessarily hit much harder and have practically no interaction in the shooting phase. Flash Outbreak Now this one is great as it allows you to pass the Plague Company contagion from your warlord onto another of your units and they also count the contagion as being one turn higher for the purposes of the aura. Its a nice little add-on to have for your Plague Marine and Blightlord Terminator Units. At the end of the battle you get 3pts for each objective you have contaminated. He is my favorite HQ and I can not wait to field him. Check 42 flipbooks from DelightfulMiracl3. Upload PDF to create a flipbook like 9ed Codex [Chaos] - Heretic Astartes - Death Guard now. Also the Rothail Volley Gun is Rapid Fire 3. Core unit, Much improved with 4 attacks each, Toughness 5 and disgustingly resilient. Curse of the Leper is also barely changed (roll 7d6 against closest enemy T, deal a mortal for each time you beat it), and in this case thats less good news. In the largely unchanged corner, (WC7, up from WC6, +1 S/T to DEATH GUARD INFANTRY) and. The Warlord trait is fantastic, anything within range of this contagion cannot overwatch, Set to Defend or reroll and hits or wounds! This book contains the most up-to-date points values that should be used in your matched play games, covering all the factions in Warhammer 40,000. The 9th edition Astra Militarum codex - a.k.a. Inexorable Advance means that you count as stationary if you did not fall back or advance in addition Infantry are immune to Move, Advance and Charge modifiers making anti-charge defences useless against them, and vehicles do not suffer the -1 to fire heavy weapons in engagement range! Learn how your comment data is processed. However, I do think theres one place Possessed could do something in pure Death Guard, because surprisingly enough (for tentacle monsters) they do have the CORE keyword.
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